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DLC Design -
Little Nightmares 2 

What if we got to know Six's past, before encountering Mono? 

In this DLC concept we imagined how Six got to be the character she is, the monsters she encountered and the people she lost.

Summary

In this DLC concept my team and I designed a prequel to the second game in the Little Nightmares Saga. It follows Six's past, where she came from, the girl she was friends with and how she betrayed her, aking her the character we all know.

Date

May, 24. 2024

Tools

The doc was made in Word. 

Team

Ana Castro, Esperanza Delgado, Miriam Lopez.

My role

While we all decided the DLC design together, I specialized in the NPC design: La Navegante and her crepy fish, the haunter's dog... 

I designed they're story, as well as their behavior on gameplay.

Personal notes

It was interesting trying to figure out ho to make a story inside the Little Nightmares world that would fit and explain Six's behavior.

I really liked thinking about the different NPCs and how they interact with each other.

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