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Please! Let Me In

Please! Let Me In is a gamejam project made in the span of a two weeks.

In this game humanity is doomed. The streets are crowded with alters and it's your job to let people into the last bunker standing. The alters will try to trick you, so be careful and pay attention to their dialogues.

Summary

"Please! Let me in" is a visual novel set in a world where people seek refuge as Alters have become increasingly common on the streets. The government's response has been to bomb the area in order to deal with them quickly. 

You alone are the reason the people inside the bunker are safe, the alters are everywhere and you have to differentiate them from humans. Use your wits and the information you are given to decide who gets in.

Good luck soldier, you'll need it...

Date

Feb 28, 2024

Tools

This game was made in Unity.

​All drawings where made by the team's artists.

For the dialogues, we used Ink.

Platform

PC

Team

Ana Castro, Esperanza Delgado, Hugo Dominguez, Miriam Lopez, Elena rojo, Álvaro Segura.

My role

Every member helped with the game design.

I took 2 main roles.

First, I programmed the dialogue system, using Ink. I designed how the dialogues where gonna be shown, how the player interacted with them and control all the variables necessaries to show the correct dialogue lines.

Secondly, I wrote, alongside another team member, the dialogues, designing the games narrative and the alters behavior, so we could represent it in the dialogues.​​

Especifics

  • Dialogue Programming

  • Ink Implementation

  • Dialogue Design

  • Narrative Design

  • Dialogue variables and functions control

Personal notes

This project was a great opportunity to get acquainted with Ink, how to manage multiple dialogues in only one files and how to use tags do show the character names and photos.

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