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My portfolio

Here you'll find a collection of some of my knowledge and works, divided by type. In each one I detailed what I did on them and what tools I used.

Knowledge

Unity

Great control of the engine, including Unity 6. 

Control of elements such as Cinemachine, New Input System, Inkle, Scriptable Objects, Nav Mesh, materials...

C#

Great control of the language, events, inheritance, interfaces, coroutines, state machines... I'm also familiar with standardization of code, adapting to other programmer's coding style and methods, easily browse in documents and API, fast learner...

Unreal

Great control of the engine.

Control of elements such as blueprint inheritance, Animation Blueprints, AI and Behaviour Trees, EQS, materials...

Project Managing Tools

I know how to use project managing tools for organization and project sharing like Click Up, Git Hub, Source Tree, Fork, shared One Drives...

Projects

Game Designer, Programmer, Dialogue

Unsettling Visual Novel where you'll have to guess who, or what, is knocking at your door. Will you let them in?

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Game Designer, Programmer

Frenetic action game about buying for less and resealing for more. Get a big profit on Black Friday!

Documents

Designing a new character and DLC concept for Cuphead.

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Layout for the new Salmon Run mode, designed for the Side Order DLC.

A DLC exploring Six's past and how she got the begining of the game.

Miscellaneous

Short story concept and dialogue design about a struggling couple on a road trip.

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